Any ship passing through the port of Salzau will see the towering building on the hill. At night, it is even more striking when illuminated. This is the newly completed Mage's Tower in Baron Stewart's territory. It represents the greatness of magic, the order of the territory, and the safety of the harbor.
Just take a look at the picture you can find online, it's just a rough idea, and it's actually nicer than this. A stone path was built from the harbor to the hill where the Wizards' Tower stands. Today, a convoy of carriages arrives here. This is where Christine brought the officials and vassals of the area to visit after the Mage Tower was completed. A small stone castle protects the Mage's Tower in the center, and this is also the barracks for the soldiers. Passing through the castle gate is a small cobbled square lined with houses where the soldiers live, as well as functional buildings such as stables and warehouses. This is also where the soldiers train during peacetime. Further on is the main building of the small castle. The first floor is the main hall, meeting room and other functional buildings, the second floor is the room for receiving important people, and the third floor is for the lord's exclusive use. Because there is a wizard tower in the small castle, there is no need to focus on the defensive function, so the living conditions are no worse than those in the manor. Behind the main building is a garden the size of a football field. The Wizard Tower is built in the middle of the garden. Both the appearance of the Wizard Tower and this garden are very much in the style of the elves, beautiful and exquisite. Christine led everyone to the door of the Wizard Tower and then instructed them, "After you go in, don't touch anything inside. Much of it is enchanted and could hurt you." Everyone immediately took note, after all, magic has always been a symbol of mystery. Christine walked up to the door of the Mage Tower, and the eyes of the gargoyle statues on either side shot beams of light at her, and then the door opened automatically. This is one of the Mage Tower's defenses. If a person does not have the proper authorization, they will not only be unable to enter, but they will also be attacked. This light can see through spells such as invisibility and shape-shifting. Teleportation, levitation, and wall-walking spells also cannot enter, as the Mage Tower is protected by a magic circle. After entering the door, you will find a hall with stairs leading to the upper and lower floors, as well as a magical elevator. The ceiling of the hall emits a soft light, so although the Mage's Tower has no windows, it is no different from the outside. This floor also serves as the Mage Tower's supply warehouse, where the stone used to make gargoyles, the metal used to construct golems, and wood and other bulky materials that take up a lot of space are stored. It is also the storage area for finished products. If the Mage Tower is attacked, the constructs stored here can be activated to go out and fight. Of course, it is currently empty. Going up to the second floor is the living area, with a small living room, a meeting room, a kitchen, a storeroom, a dining area, sanitary facilities, and a dormitory for apprentices. The water used in the Mage Tower is drawn directly from the Water Elemental Realm, and the supply will automatically stop when the reservoir is full. The kitchen uses a magic array for cooking, which can be understood as a modern gas stove, except that it can only be used by at least one mage apprentice. The storeroom also has a magic array, which can theoretically keep food looking the same even after ten years, as long as the energy source is constant, but cannot preserve living things. On the third floor is the Arcane Garden, which is used to grow all kinds of magical plants and can be thought of as an indoor garden. Each room is separated by large transparent crystals that can simulate different plant growth environments as needed. This floor also has a cistern that leads to the water element world to water the plants. This magical Arcane Garden was the first time everyone had seen it. Some of the plants inside could not be seen in the main world, which made many people want to see it again and again. The fourth floor was the library. Christine only let the group go in to look at the reading environment, as spell books are not generally accessible to the public. For this reason, she also reminded them not to touch the books. There are six magic laboratories on the fifth floor. Not only have the walls between them been thickened, but there are also protective magic circles and soundproof magic circles to prevent accidents during experiments from affecting others. This was the first time the group had seen a magic lab, and even though they could not touch it, it was still a great learning experience. On the sixth floor, there were three advanced magic laboratories. This is the difference between a high-level magic tower and a high-level magic laboratory. This level of laboratory can meet the requirements of a 15th level master wizard. However, although it has been built, the various types of equipment inside have not yet been purchased. On the one hand, Christine cannot use them yet, and on the other hand, they are too expensive and there are no funds for them at the moment. The equipment for a single advanced laboratory costs at least 50,000 gold coins, so the 120,000 gold coins used to build a high-level wizard tower have only basic functions. The seventh floor is the living area for ordinary mages, with nine suites. They can be thought of as executive suites in a five-star hotel, with everything from magical air conditioning that keeps the room cool in the summer and warm in the winter to running water provided by a magical array. The group's tour ended there, and Christine led them back to the restaurant on the second floor for a lunch of extradimensional ingredients from the Magic Garden, which was the end of the tour. The eighth floor was the living quarters of the owner of the Mage Tower, which could be considered a presidential suite. After all, the Mage Tower was built as a residence for the old Archmage, so he naturally had to provide comfortable living conditions for himself. Don't be fooled by the luxury here, but it's nothing like it was in ancient times. Back then, many archmages used magic to create huge rooms on this floor. Building a mansion was the beginning, building a city was average, and there were quite a few who built a city. What's more, the top archmages put a sublevel comparable to a god's realm in there. The ninth floor is the control room of the Mage Tower, and the long-range attack formation is also located here. Currently, no one but Christine has permission to enter. Above the ninth floor is an elevated terrace with a crystal ball that serves as a lighthouse. It absorbs sunlight during the day and glows at night, which is brighter and farther than the traditional burning of wood. Of course, since lightning and thunder will inevitably strike this single skyscraper on rainy days, the Mage Tower will also convert the energy of the lightning into magical energy and condense it into magical stones. There are three more underground levels in the Mage Tower, but they are not open to the public. The basement level is the Summoning Chamber, which contains the summoning, binding, and attack spells, as well as the departure and return points for the teleportation spells. The Mage Guild's teleportation spells are open to the public, and upon payment of a f*e, users will be guided here by an apprentice without interfering with the daily lives and experiments of the mages on the upper floors. Of course, this design is not intended to allow the Mage Guild to use the teleportation array to make money. The main reason is that the second basement level of the Mage Tower is a holding cell, a prison. The difference is that it can hold powerful creatures, such as demons, because of various protective and binding arrays. This design is intended to facilitate the mage's research into other dimensions. When the mage summons a creature or object worthy of research, it can be sent directly to the holding cell on the second basement level. At the bottom are the four elemental pools that provide the power for the entire Mage Tower. When they overflow, magical stones automatically form. For a mage, however, the energy of the Mage Tower is never enough.With the arrival of the Elven priest and his entourage, Master Adret Morningstar and the Elven mage returned to Elven Island on the same ship.Although the Mage Tower has been completed, it currently lacks a Tower Spirit, which can be thought of as an intelligent central control computer, so it has only the most basic functions.The tower ghost must be activated by the mage himself, using the spell "Animate Object" in conjunction with a magic array. Whoever activates it will become the mage's familiar, so Christine must cast the spell herself and wait until she has gradually advanced.Since the Mage's Tower was completed, Christine moved in and took up residence. The maidservants, led by Elena, lived in the main building of the small castle outside, which was another reason why this annex had to be built beforehand.With the completion of the Mage Tower as a symbol, the newly expanded city was named Dominaria, and the harbor was Dominaria Harbor. In the future, Salzo would be just a v
About half a month after the new year, Christine left for Frankish City, the capital of the Frankish Kingdom.As a noble, she was required to go to the capital to meet the king within one year of inheriting the title. After all, the king needed to see what the nobles he had created looked like. It was also a chance to meet and get to know the nobles in the capital, so that if anything came up in the future, she would be able to handle it.There are only a hundred field barons and above in the entire Kingdom of France. These people and a few hereditary honorary dukes form the first level of the kingdom's aristocratic circle. As long as they do not violate the three major conventions, they are no different from the king in their own territories.The second level is the hereditary honorary nobles, who hold important positions. Because they have power, their words carry weight, and many field nobles befriend them. Field lords also fall into this category, as some families with a long hist
As the largest city on the continent, Franc City had a population of over 300,000. It had towering city walls and wide streets, and as far as the eye could see, there were the magnificent main temples of the major churches and the tall Mage Towers.This was because all the major churches had temples here, the Mage Guild had one high and four mid-level Mage Towers, and the Royal Palace also had five Mage Towers.But all this was just so-so in Christine's eyes, while Elena and the twin fox girls kept looking out the window.Just look at the picture you found online.The Stewart family had their own mansion in the town of Frank, and it was not known which ancestor of the family had purchased the property. Since the long lives of dragon mages were basically spent waiting for their heirs to grow up and go on adventures across the continent, no one wanted to stay in one place for hundreds of years.Some ancestors returned to their territory before they died, leaving behind relics, while oth
After the meeting with the king, a grand banquet was held according to tradition, where nobles of the appropriate rank were invited to announce that Christine, the new Baron Stewart, had officially entered the noble circle.Although the local nobles spent most of their time in their own territories, except when they had business in the capital, there were still a very large number of hereditary and non-hereditary honorary nobles in Frank City, and Christine's hall in the mansion in the capital could not accommodate so many nobles.Actually, she didn't have to worry about that. After all, she still had a mansion in Frank City. Didn't other nobles who only had mansions or didn't even own a mansion throw parties? As long as she paid the money, the Noble Council of Frank Kingdom would take care of everything.After all, there were strict etiquette requirements for the entire process, starting from making the guest list to delivering the invitations. Most of the etiquette officers in the f
The city of Frankland is roughly arranged in concentric circles, divided into three parts: the outer city, the inner city, and the king's city, each with its own city walls.The Outer City is where the common people live, divided into different areas by main roads, with living facilities such as the market built inside. The national headquarters of the Warriors' Guild, the Mercenaries' Guild, and the Minstrels' Guild are all located here.The city center is divided into the Church District, the Noble District, and the Wealthy District, with squares and parks of varying sizes in between.The Church District is home to the main shrines of the major True God churches, the Clerics' Quarters, and the Mages' Guild.The Noble District, as the name suggests, is home to the mansions of the great nobles and the Druid Guild.In addition to wealthy merchants, the Noble District is also home to many honorary nobles.In addition to the palace, the King's City also houses the headquarters of the Chu
Located in the aristocratic district of the city center, the Champs-Élysées is the busiest shopping street in the city of Frank, if not the entire continent. In addition to the ancient shops of the human kingdom, there are also shops owned by sub-races such as elves, dwarves, and barbarians. It can be said that everything that exists on the continent can be bought here.Along the main street, there are small squares and gardens where many artists, such as bards and painters, perform live. If they win the favor of nobles or wealthy merchants, they are inevitably invited to their homes.Christine saw a handsome young bard get into the carriage of a certain noble lady.Of course, the clothing, jewelry, and supplies here were the trends of the kingdom of France and even the continent.To be honest, after Christine arrived in France, she spent all her free time in the library of the Mage's Guild, where did she have time to go shopping? But since Olivia had suggested that she come here, she
Olive felt terrified after hearing Christine's words because she had no idea what had gone wrong and been discovered. She believed that she had done everything perfectly, after all, no one had discovered anything for many years.But now that Christine had discovered her biggest secret, she had no choice but to tell the truth.As a child, Olive didn't know why she felt she was supposed to be a girl. Especially after she was tested for wizard aptitude at the age of ten and went to the Wizard Tower to study, she could only see her family once every ten days or half a month. Under these circumstances, she really had no one to care for her.In fact, Olive had lived and studied in the Wizards' Tower as a girl. She had given herself that name then and only changed it when she returned home. The mages were all focused on their studies, and no one had time to worry about such trivial matters, so Olive's skills in women's clothing became more and more refined.As a result, when Aunt Leah accide
Olive could not refuse Christine's request. You see, Olive had accompanied these noble ladies when they went clothes shopping, and she had watched them try on various outfits. Some of them looked just as good in their underwear as they did fully clothed, and if Christine revealed their secret, even their parents would be implicated.Relatives or not, she had fallen in love with the other party, and it had been discovered. There was no choice but to admit it."Okay, I promise," Olivia said after thinking about it.There was no need for her to discuss this with her parents, as there was nothing they could do in this situation. What Olivia was doing was considered very rude by the aristocrats, and in serious cases could even lead to a duel between the two families. However, the aristocrats could not see many things rationally, since they were also cousins and could sleep in the same bed if they wanted to.Christine praised, "A wise decision.Olivia could only smile wryly in return.Then
It is clear that Kahn's intention in leaving this armor behind was very clear: to add an insurance policy for future successors.First of all, this armor will not affect spellcasting, nor will it have weaknesses such as conductivity or heat conductivity, since it is made of metal. For a spell-casting golem like Kahn, this is really easy.Second, it is immune to spells of level 5 or lower. Of course, being immune doesn't mean that every spell is ineffective. It is not immune to physical, force field, or shock spells. For example, a level 4 lightning spell that hits the body can be immune, but a level 1 magic rocket cannot be immune to the impact.However, the most important side effect of this armor, which made Christine feel like she could wear it all the time, was that the armor constantly activated the third-level spell "Evasion Detection".This spell made it difficult for protected creatures or objects to be detected by divination spells, and it also prevented them from being locat
After her conversation with Galadriel, Christine finally understood the whole story.A long, long time ago, Penglok, the traveling mage Kahn, came to this realm, and at that time, it was during the reign of the Ancient Netherrealm Magic Empire, and creatures from all realms traveled back and forth frequently, so a magic statue wasn't very noticeable.Kahn was interested in the Ancient Netherrealm Magic Empire, so he stayed behind for a while to learn spells. Great arcanists could build floating cities as well as artificial half-dimensions, and this half-dimension and the Magic Tower were built during that time. Kahn even taught quite a few arcanist students, which is why the Magic Tower had so many signs of habitation.Later, for some unknown reason, Kahn dismissed the mages and disciples in the Mage Tower and let them take what they could, eventually leaving this realm as well after creating Galadriel.Before she left, Kahn told Galadriel that she was created according to the rules o
The living quarters on the second floor of this Mage Tower can accommodate at least a hundred people, and Christine's own Advanced Mage Tower is nothing compared to it.However, it is still no match for the passage of time, and all the items have either decayed or lost their usefulness. Surprisingly, there's still food in the storehouse because of the magic circle, but Christine doesn't dare to taste it because she doesn't know how many years it's been there.The Arcane Garden on the third level was very large, but the plants inside had long since turned to dirt because no one had taken care of them.The only thing that surprised Christine was that not only could she enter the library on the fourth level, but there were also quite a few books of various types inside. Thanks to the protection of magic, these books from the ancient magic realm of Nethriel could still be read normally, which made her appreciate them.After a quick glance, she realized that the books were all very element
Ordinary orcs may be primitive and ignorant, but the ruling class, especially the shamans, are not stupid. Otherwise, the orcs would have been exterminated by humans long ago.Although Terea had no clues, she used the most stupid method, which was to press the "remote control" to open the door on the way, just in case.But when she arrived at that cave, she felt that it was really suspicious, so she decided to rest for the night and "push the button" tomorrow. She was afraid that there might be some kind of protective mechanism in the ruins, so she had to let the warriors in her entourage rest and get ready to explore again.But she never expected to encounter a human night raid. When it ended with just the three of them, Terea thought of this metal token. If it really opened the door and released the guardian of the ruins, they would all die together. But she never imagined that the door to the ruins would open and that there would be no guards at all.In fact, this was the reason wh
I didn't expect that centaur woman to be a second-order healing shaman priest, the two male centaurs were also fourth-order warriors, but they still didn't have any effect, after all, the human side's level and numbers were crushing.The so-called shaman priest is the orc's proprietary spell casting unit, divided into healing, enhancement, elemental three categories, corresponding to the human priest, paladin and mage.The advantage of shaman priests over human spell casting units is that training is simple and purely depends on talent, young orcs may be inspired to become shaman priests when they pray to the beast god, and as they advance in rank they will automatically comprehend spells, which is the same as human priests, that's why they are called shaman priests.The disadvantage is also obvious, although the number of spells is the same as human mages, but all spells are fixed and there are few types of spells, for example, receiving enlightenment to become a lightning elemental.
The equipment needed for star positioning is very simple, a sextant for navigation will do. It seems that sea navigation on the mainland should have originated in the era of the ancient Nethereal Empire of Magic, but the difficulty is worlds apart. After all, the former only needs to know the direction, while the latter needs to know the exact location.Of course, the main difficulty lies in the complex calculations, which even a fifth order magician would be helpless to solve, and a tenth order magician would get a headache just looking at them. But for the time traveler Christine it was no problem at all.The others gave the Baron their full respect as he scribbled and drew on the paper: "I can't read it anyway, so I'd better stay away."After all, they had already arrived at the scene, so it was much easier to observe and calculate within a general area. The results were ready in about two hours, and the laboratory was on the hill in front of them."Follow me," Christian ordered.I
Apart from the three large islands, the rest of the territory of the Duchy of Vende is a peninsula with a southeastern part connected to the mainland, the connection being even narrower than that of Brittany.The duchy has two major harbors. The port of Aarhus, located in the northeast, is a purely military port. The fleet anchored here is mainly used to intercept the scattered Orcs crossing the Öresund, and the fleet of the Benelux Duchy, which comes to support in times of war, also docks here.The Port of Esbjerg is located in the southwest of the Duchy of Vende and is a trading port. Since the orcs do not have the technology to build sea ships, it is impossible for their large rafts and canoes to reach here. The environment is very safe, and the duchy's capital is also located here.Of the three main islands, except for the island where the Fionnese Viscounty is located, which is relatively close to the mainland, the remaining islands, where the Stokkese and Roskilde Viscounts are
The carriage entered a mansion and stopped in front of the main building. Christian got out of the carriage.The servants, led by the butler, bowed and said, "Greetings, Baron Stewart.Lord Oliver Berger came over and introduced himself, "Baron, this mansion is rented by the Gold Coin Chamber. Please feel free to ask the butler for anything you need."It turned out that this mansion belonged to a hereditary honorary viscount. The Gold Coin Chamber of Commerce went to the door to rent it, and then renovated it and rented it to foreign nobles. The reason for not buying it was that the Church and its affiliates were not allowed to own more than the limit of land written in the "Pact of the Gods"."Okay, thank you, Lord Oliver." At Christine's signal, Elena handed over ten gold coins."Thank you for your generosity, Baron. If you need anything, you can find me at the port office. I'll be leaving now." Oliver Berger, having received his reward, left happily.Looking around, he saw that the
The Benelux countries lie to the north of the Kingdom of France. The two countries share a short land border. This country has a long coastline and an area of about twelve counts. Of these, Archduke Philip directly controls four counts and the rest are granted to more than 30 barons.Archduke Philip is of the divine bloodline of the Sea God. Therefore, most people in this country believe in the Sea God. The shipbuilding and maritime industries are particularly developed. Although it is a principality, it has a naval power not inferior to that of a kingdom, and it is also an important force against the orcs crossing the sea to the south.The principality's navy is very strong, with over 8,000 men. It has six four-masted warships, ten three-masted heavy warships, fifty two-masted light warships, and over a hundred single-masted patrol ships. As for the Principality's army, its main task is to maintain law and order.The principality relies heavily on maritime trade for its income, and f