Okay, so I was just digging around the wiki the other day, trying to get my head around the whole 'post-fall society' thing in 'World After the Fall'. Honestly, it's a bit of a mess, and I think that's kind of the point. The info is scattered across different character pages and lore entries, not in one nice neat article.
The core idea seems to be that 'society' as we know it is completely shattered. It’s not like there’s a new government or a unified survivor camp. Instead, you have these isolated pockets—Towers, basically—that function like independent, hyper-competitive city-states. They’re less communities and more like... gladiatorial training grounds mixed with corporate ladder-climbing, but the stakes are literal survival. The wiki makes it clear the rules are arbitrary and cruel, designed by the Tower Masters, and resources like 'Stones' are the only currency that matters.
What I find more interesting than the political structure, though, is the psychological state it creates. The wiki entries on 'Regression' and 'Nightmares' hint that the trauma of the 'Fall' isn't just a past event; it’s an ongoing, metaphysical infection. People aren't just rebuilding; they're constantly fighting the literal manifestation of their own despair and the world's collapse. So 'society' is this tense, paranoid thing built on top of a foundation that's actively trying to consume it. Makes you wonder if any real society can even exist there, or if it's all just a temporary holding pattern before the final wipeout.