On the outskirts of town, in a huge but mysterious mansion, Jarl parks his Porsche in the VIP area. Immediately, two men approach and escort Amber to the prey area, named so because it's where humans are locked up before being auctioned off for hunts."Handle this matter carefully, friend. Try not to do anything that will affect you," Gabriel advises."That flea-ridden bitch will pay for everything she did to me, Gabriel," Jarl replies."It's better to leave her hunt in the hands of the other partners, so that no one can associate you with her death," Gabriel tries to reason with Jarl, but he refuses to listen.Despite everything, Jarl agrees. Amber is still unconscious. The last thing she felt was a strong blow to the back of her head, and after that, everything went dark.The mansion's guard chains her up in an individual dungeon, where she is not in contact with the other prey. The place is semi-dark, with only the weak light of a low-quality bulb providing some clarity.After thei
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