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Soft, Soft, Hard!

Helping Ben to create the weapons the shady merchant needed was a lot simpler than he thought. Initially, Zen was prepared to hammer his hands off, trying to work with metal bars. However, he soon discovered that this part of the quest was more of a reflex game with an added difficulty of strength control.

Basically, it was a rhythm game where Zen needed to wait for the moving meter to enter a strike zone to hammer the heated metal. It would automatically change into a different shape one step closer to the ideal end product if he succeeded. If he failed, the metal would cool a little and remain unchanged.

Zen also learned that not all his hits had to be hard. It was actually better to watch the colour of the metal to decide if a hard hit or a soft heat was required. If he was working with a metal that was bright red, he should hit it softly. Hammering it too h

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